Climb$CLIMB

The mountain is the live $CLIMB chart. Every candle is a ledge: buys drop ropes, sells drop rocks.

The first holder to touch the flag each hour takes the pot.

Arrows walk and steer · hold Space to jump

This run

Ends in
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Flag pot
 
Mountain
 
Climbing
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Finding the mountain…

Summit log

Trail rules

The mountain

The mountain is the $CLIMB chart since its first trade. Each candle is one ledge: a column of rock with the candle's body on top, lime when the price rose, red when it fell. Height follows the logarithm of the market cap, measured from the foot of the chart: the lowest tenth of it (the launch spike's start, the deepest dips) sits on the valley floor, so the climb starts gently. The flag stands on the candle of the all-time high.

The mountain always holds the whole chart, so candles get longer as the coin gets older, at most 120 ledges: 15 seconds in the first half hour, 30 seconds up to an hour, then 1, 3 and 5 minutes (from about six hours), 15 and 30 minutes, then hours. The candle size changes only when a new run starts.

Wicks

A green candle's upper wick is a ladder. A red candle's upper wick is a row of spikes: touch it and you are thrown off. A neighbour more than 100 px taller gets a ladder against its face, so every mountain can be climbed; the hub checks new mountains with a solver that plays the real physics.

Moving

← → (or A D) walk. Hold Space (or ↑) to crouch and charge, let go to jump toward the arrow you hold. The longer you hold, the higher; a full charge (0.6 s) jumps by itself. The arrows steer in the air; a wall throws you back unless you push into it. On a ladder or a rope, hold Space to climb, press an arrow to let go. A long drop leaves you flat for a moment. On a phone: two arrows and the jump button.

Trades on the mountain

Trades of 0.5 SOL or more land on the mountain for everyone at the same moment, 0.75 s after the hub sees them.

  • A buy under 2 SOL drops a ledge (wider with the size) for 30 seconds: under a falling climber's feet, or one step above a standing one.
  • A buy of 2 SOL or more hangs a rope next to a climber for 45 seconds, longer with the size.
  • The ledge or rope goes to the buyer's own climber when the buyer's wallet is linked and climbing; otherwise to a climber picked by the transaction.
  • A sell drops a rock from above, bigger with the size. It rolls downhill for 8 seconds and knocks climbers off.
  • A sell of 5 SOL or more, or any sell by the coin's creator, starts an avalanche of 5 to 16 rocks.
  • When the tape is busy, the biggest trades take the slots (one every 0.6 s).

The run

A run lasts one UTC hour. Everybody starts at the foot of the mountain, left of the launch candle. New candles grow on the right while you climb, and a new all-time high moves the flag. Other climbers are ghosts: you see them, you never bump into them. Restart puts you back at the foot.

Winning

The first climber to touch the flag in an hour takes that hour's pot, the amount written on the flag: 1/24 of the hourly purse when the run starts. The daily prize, the whole daily purse, goes at 00:00 UTC to the fastest climb of the day, foot to flag in one go.

To win either you need a linked wallet (you sign a message, no transaction) holding at least 100,000 $CLIMB when the hour starts, or when you link it during the hour, and again when the prize is sent. One wallet takes at most 3 hourly pots a day. If the first climber is not eligible, the pot goes to the first one who is; if nobody is, it stays in the purse.

Fair play

Your browser sends only your key presses, tick by tick, and your position for the ghosts. The physics is the same integer code on the hub, so a touch of the flag counts only after the hub replays your whole climb from the foot, with the same trades and mountain versions, and lands on the flag at the same tick.

Where the money goes

The creator fees of $CLIMB are forwarded to the keeper wallet: 50% prizes (70% to the hourly purse, 30% to the daily purse), 30% buys $CLIMB back and burns it, 20% pays the servers. Every prize and every burn is a public transaction, listed in the Summit log.

Falls

Every landing measures the drop from the top of your flight. Save the fall turns your last 15 seconds into a GIF for X. The longest fall of the day gets its own card in the Summit log.

Before $CLIMB trades

Until then the mountain is a practice one: the chart of a live pump.fun coin from this hour's trending list, with its real trades dropping the rocks and ropes. Practice mountains pay no prizes.

Climbing costs nothing; $CLIMB is a memecoin, and any SOL you put into it can be gone within a candle.

Link a wallet

Prizes go to a linked wallet holding at least 100,000 $CLIMB. Linking is a signed message, not a transaction: nothing leaves your wallet.

Save the fall

The last 15 seconds of your climb

Drawing your last 15 seconds…

X takes the GIF as an attachment: download it, then add it to the post.